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Dangers Mega Guide For Beginners. Information for new players in one easy place. The following information was gathered from personal knowledge and the Star Sonata Forums. For any questions contact the author of this guide.
Universe Changes. Irradiated Subspace Anomaly visuals have been fixed. Bad timer values resulted in their radiation cloud effect flickering and twitching constantly. +Added upgraded DPS kits for AI empires. +Removed the Warp Beacon from Glass Matrix. +Removed the Warp Beacon from Iq’Bana. +Added a new custom warp beacon to Beta Antares.
+Unteamed the Free Market Warp Beacon. +Changed the entire Serengeti zone to non-PvP. Removed the lockout for killing some of the Panthers in the Serengeti Nebula instance. OverviewWe have been working on finalizing our proposal for an Engineer revamp to go live alongside the Shield Monkey and healing revamp (which is nearly finalized) and a rebalance of all the support freighters. Our proposed changes aim to make Engineers more engaging to play. We are especially focusing on making each new skill immediately impactful and gameplay-changing. In order to get a feel for our proposed changes to the class, we will be implementing the items listed below on the test2 server for playtesting and player feedback.
Nothing is set in stone, but at least this is what we’re going to start with. Changes to Drone OpsDrone ops will no longer give drones a bunch of stats, but instead give drones 1% of your ship’s augmenter stats. All four drone ops bonuses are converted into this new stat.How this will play out is that instead of Engineers trying to maximize for the most Drone Ops possible, almost at the expense of everything else, they will need to get a mixture of Drone Ops and the stats they want their drones and ship to actually have. We estimate that (with the extra aug slot) drones will overall be a little bit more powerful under this system, but also much more specialized. Drones will also have access to stats they didn’t have before, like electric tempering and transference power.
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Players will be able to specialize for burst DPS, sustain, tankiness, range, etc. Much more than they could before with only a single drone controller. Of course, we will make sure to thoroughly test this change on the test2 server in order to verify our theorycrafting, and make changes accordingly.Drone controllers will still work the same, to get dynamic changes in drone abilities, but the new Drone Ops will allow a much more personalized baseline and create much more interesting augmenter choices than before. In addition, the Engineer’s ship will share a lot of stats with their drones now, making it possible for Engineers to actually use their weapons in combat. Hello, spacebar! Elec BeamInstead of giving a constant elec amount to target, elec beams link the two ships’ energy, sending a portion of the elec consumption of the target to the Engineer’s ship to be consumed there instead.
If either ship banks out, the beam disconnects. Different beams have different percentages that go to the engineer, with higher constant additional elec cost for higher percentages. We came up with this concept because we weren’t happy with the lack of scaling in the current elec beam mechanic. Once the Engineer can power their end of the beam, there is no advantage to further developing the character’s energy stats. While this new concept will take a lot of testing to balance, it will encourage Engineers to really develop their energy stats, rewarding them with potentially even higher energy support abilities than they can currently get with the highest-tier elec beams.
Full text of 'Skill System in Star Sonata v0.1 ALPHA versionTable of Contents-1. Primary Skills3. Secondary Skills4. Tertiary Skills5. Warp 0 Galaxies6. Warp 1 Galaxies7. Warp 2 Galaxies8.
Warp 3 Galaxies9. Special Galaxies10. Galaxies (Need help in figuring out where to put them)11.
Level Titles (If I ever get around to it)A. IntroductionAs with many RPGs out there, Star Sonata has an experience point system that gives a set number of skill points per level. Each 1000xp a character gains nets them another level which in turn gives them 5 skill points to play with. Every 20 levels means 100 more skill points. With that large amount, it's a bit overwhelming of where to put these points to good use, not to mention trying to figure out where each skill can be found. This guide hopefully will help in this regard.2. Primary SkillsThese skills make up the foundation of any Star Sonata Character, for without them they could not equip any items (excepting Tech 0 ones, of course, in many cases).
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